
You will need about 3 times as many fiefs that you could manage at 100% efficiency to get the same tax revenue, any fiefs that you get after that are pure 35% profit per fief compared to the 100% efficiency strategy. since the minimum tax efficiency is 35%, the more fiefs you have, the more that 35% represents in actual taxes, and at some point, those taxes will be more than you can get from 2 to 6 fiefs at maximum efficiency. However, gaining towns often requires besieging them yourself and having high renown if you do not own your own kingdom.Īlternatively, if you plan to capture the entire map or a large part of it, you may consider to keep all fiefs for yourself. In Viking Conquest you can reduce tax inefficiency by owning a kingdom and hiring tax enforcement from advisor for 3000 a week.Īs a result of tax inefficiency, it is advisable once a strong economic basis is established (such as with Productive Enterprises), that you refuse villages and castles as fiefs (which often cost more than they're worth to defend anyway) and only accept towns. The maximum efficiency loss on any difficulty is 65%.

You can hold certain amount of fiefs before tax inefficiency kicks in, and each fief increases inefficiency by a percent. Tax inefficiency depends on how many fiefs you personally own, and the campaign AI setting. The import items will no longer be available until caravans have returned them, which can take a rather long time.Īffects only rents and tariffs of all the player's fiefs. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods.

For villages, stop them from being raided, kill bandits if they do invade, build improvements, and complete quests given by the Village Elders.

You can raise the prosperity of a town by making sure that its caravans reach their destinations, and by completing quests from its Guild Master. The prosperity of each fief also affects the amount of taxes they produce. Towns earn the most base taxes, villages and castles earn less.
